On One’s Perception of Change — in Weebs

So this piece is a little different than my norm, and therefore I worry that it’s painfully self-indulgent and masturbatory. That being said, if nothing else it could act as a kind of primary source document for some of the things contained in it? That’s a question mark because I have no idea. Anyway, my point is, I want to talk about what I’ve noticed about the anime fan zeitgeist in my time within it.



New games, old stories: the mythic element in video game series

Well, today is Memorial Day in America. If you’re not from America, what that means is A: it’s the ritual opening of the summer season, as compared to the astronomical/meteorological beginning next month. B: people are cooking out everywhere. C: it’s the holiday for recalling the actions and sacrifices of soldiers – it was originally the day of celebration for the treaty that ended one of the World Wars, I think the first one. Many families use it as their family reunion date, and do more or less military-themed stuff as they prefer. Why does this matter? Well, other than my assumption that many of you will actually see this tomorrow (Tuesday), I also thought it would be the best opportunity/excuse I had to finally write about something I’ve been thinking of – game series and their critics. That’s vague. Let’s say, games like Mario and Zelda and their critics. That’s, uh, a little better.


Regret, Consequences, and the Cold Equations of Command in Video Games

I recently played the Mass Effect series (you can go here to see another post about the first game, actually), and there’s still a lot of salt in that mine – the analogy here is that I’m going to the well again, the Mass Effect well. Make sense? Good? You probably know one of the things in the first game that was such a big deal was the death of a character. So let’s talk about that. Character death in video games.


Wrecking Wreck-It Ralph and How NOT to Glorify Videogame Culture

Before you read, just a heads up: This post is a no-holds barred, spoiler-laced discussion about the film. If you haven’t watched the movie yet and you think that spoilers will affect your opinion for it, don’t read this. Otherwise, go right ahead.


I finally got the chance to see Wreck-It Ralph. For those who aren’t in the know, it’s Disney’s not-so-recent movie about the uncanny quest of the titular videogame character to redeem himself, with a (big) handful of destruction as a side dish. The thing is, I watched it under the pretense that it was a videogame geek’s wet dream, that it had a good cast, a good plethora of advertising schemes, and most importantly, a good story that pays homage to the videogame industry.

Boy, I never thought I’d be utterly mistaken.


What’s behind this door? More pants-pissing, and probably something that will eat me.

Let’s get a little personal again. I feel like I should tell you about the most recent time in which I was scared shitless. Unsurprisingly, it was while playing Amnesia: the Dark Descent. Yes, my life is boring enough that a scary video game is the scariest thing happening right now. I mean, dissertation existential drama is at a low right now, as it’s mostly carry on and write about slug people. So, yes, Amnesia.


What does a pyro have to do with a tiny god? More than random fire.

Let me tell you something odd I noticed last summer. It’s about pyros and candy and dreams. But mostly pyros.